Character Introduction
Nefaria disguised so she can meet with the descendants of her desert kingdom. She's working VERY hard to emulate Nadine's earnest attitude and mannerisms, but it's all coming out a bit...er...messy.
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Obtained as a 5 stars |
Character Stats
MAX HP 747 | ||
MAX STR 513 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 52 | 36 |
Circle 2 | 60 | 41 |
Circle 3 | 71 | 49 |
Circle 4 | 60 | 41 |
Circle 5 | 30 | 20 |
Completion Bonus | 27 | 19 |
Total Bonus | 300 | 206 |
Skills
Skill 1 | ||
![]() | Girls' Night Out | |
Lvl 1 | Deals flame damage to enemies directly ahead every 0.5 seconds for 5 seconds, draws them together, and increases the user's energy level by one stage. | 100 Might |
Lvl 2 | Deals flame damage to enemies directly ahead every 0.5 seconds for 5 seconds, draws them together, and increases the user's energy level by one stage. | 200 Might |
Lvl 3 | Deals flame damage to enemies directly ahead every 0.5 seconds for 5 seconds, draws them together, and increases the user's energy level by one stage. | 300 Might |
Skill 2 | ||
![]() | Ancient Incandescence | |
Lvl 1 | Begins casting for 5.76s, after which this skill will deal flame damage to the target and nearby enemies. Movement is possible while casting at 25% normal speed, but you will take damage as normal. | 100 Might |
Lvl 2 | Begins casting for 5.76s, after which this skill will deal flame damage to the target and nearby enemies. Movement is possible while casting at 25% normal speed, but you will take damage as normal. | 200 Might |
Abilities
Ability 1 | ||
![]() | Critical Hit = Critical Damage I | 80 Might |
Adds 20% to the modifier applied to critical damage for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for seven seconds. | ||
![]() | Critical Hit = Critical Damage II | 100 Might |
Adds 25% to the modifier applied to critical damage for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for seven seconds. | ||
Ability 2 | ||
![]() | Sleep Res +50% | 60 Might |
Reduces susceptibility to sleep by 50%. | ||
![]() | Sleep Res +100% | 100 Might |
Reduces susceptibility to sleep by 100%. | ||
Ability 3 | ||
![]() | Skill Damage +25% | 80 Might |
Increases attack skill damage by 25%. | ||
![]() | Skill Damage +30% | 100 Might |
Increases attack skill damage by 30%. |
Co-Abilities
![]() | Skill Damage +8% | 170 Might |
Increases attack skill damage by 8%. Benefits your whole team. | ||
Increases attack skill damage by 9%. Benefits your whole team. | ||
Increases attack skill damage by 11%. Benefits your whole team. | ||
Increases attack skill damage by 12%. Benefits your whole team. | ||
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Abilities Chain
![]() | (Flame) HP 80 = Wind Res +1% | None |
If a team member is attuned to Flame: reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
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