Gala Laxi

Character Introduction

As Laxi acquires new power in Eden mode and Mascula resolves to join the fight, the two throw themselves into the raging fires of battle in order to see their maestro's wish fulfilled. Once polar opposites, their hearts now begin to converge.

gala-laxi
firedaggerattack
Obtained as a 5 stars

Character Stats

MAX HP  758
MAX STR  500
Mana CircleBonus HPBonus ATK
Circle 15335
Circle 26140
Circle 37248
Circle 46140
Circle 53020
Completion Bonus2718
Total Bonus304201

Skills

Skill 1
code-14-convictionCode 14: Conviction
Lvl 1

Deals flame damage to enemies directly ahead.

100 Might
Lvl 2

Deals flame damage to enemies directly ahead.

200 Might
Lvl 3

Deals flame damage to enemies directly ahead.

300 Might
Skill 2
eden-modeEden Mode
Lvl 1Grants the user the "Fig" effect and activates Eden mode for 15 seconds.100 Might
Lvl 2Grants the user the "Fig" effect and activates Eden mode for 20 seconds.200 Might

Abilities

Ability 1
resonant-heartsResonant Hearts I80 Might
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
resonant-heartsResonant Hearts II100 Might
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
Ability 2
mana-kilnMana Kiln I70 Might
Reduces susceptibility to stun and sleep by 50%.
mana-kilnMana Kiln II100 Might
Reduces susceptibility to stun and sleep by 100%.
Ability 3
critical-frenzyCritical Frenzy I80 Might
Increases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.
critical-frenzyCritical Frenzy II100 Might
Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.

Co-Abilities

strengthStandard Attack Damage +12%170 Might
Increases the power of standard attacks by 12%. Benefits your whole team.
Increases the power of standard attacks by 14%. Benefits your whole team.
Increases the power of standard attacks by 16%. Benefits your whole team.
Increases the power of standard attacks by 18%. Benefits your whole team.
Increases the power of standard attacks by 20%. Benefits your whole team.

Co-Abilities Chain

wind-res(Flame) Above 10 Hits = Wind Res +5%None
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

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