Character Introduction
As Laxi acquires new power in Eden mode and Mascula resolves to join the fight, the two throw themselves into the raging fires of battle in order to see their maestro's wish fulfilled. Once polar opposites, their hearts now begin to converge.
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Obtained as a 5 stars |
Character Stats
MAX HP 758 | ||
MAX STR 500 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 53 | 35 |
Circle 2 | 61 | 40 |
Circle 3 | 72 | 48 |
Circle 4 | 61 | 40 |
Circle 5 | 30 | 20 |
Completion Bonus | 27 | 18 |
Total Bonus | 304 | 201 |
Skills
Skill 1 | ||
![]() | Code 14: Conviction | |
Lvl 1 | Deals flame damage to enemies directly ahead. | 100 Might |
Lvl 2 | Deals flame damage to enemies directly ahead. | 200 Might |
Lvl 3 | Deals flame damage to enemies directly ahead. | 300 Might |
Skill 2 | ||
![]() | Eden Mode | |
Lvl 1 | Grants the user the "Fig" effect and activates Eden mode for 15 seconds. | 100 Might |
Lvl 2 | Grants the user the "Fig" effect and activates Eden mode for 20 seconds. | 200 Might |
Abilities
Ability 1 | ||
![]() | Resonant Hearts I | 80 Might |
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. | ||
![]() | Resonant Hearts II | 100 Might |
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. | ||
Ability 2 | ||
![]() | Mana Kiln I | 70 Might |
Reduces susceptibility to stun and sleep by 50%. | ||
![]() | Mana Kiln II | 100 Might |
Reduces susceptibility to stun and sleep by 100%. | ||
Ability 3 | ||
![]() | Critical Frenzy I | 80 Might |
Increases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets. | ||
![]() | Critical Frenzy II | 100 Might |
Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets. |
Co-Abilities
![]() | Standard Attack Damage +12% | 170 Might |
Increases the power of standard attacks by 12%. Benefits your whole team. | ||
Increases the power of standard attacks by 14%. Benefits your whole team. | ||
Increases the power of standard attacks by 16%. Benefits your whole team. | ||
Increases the power of standard attacks by 18%. Benefits your whole team. | ||
Increases the power of standard attacks by 20%. Benefits your whole team. |
Co-Abilities Chain
![]() | (Flame) Above 10 Hits = Wind Res +5% | None |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Flame): reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. | ||
If a team member is attuned to (Flame): reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
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