Table of Contents
Character Introduction
Prince of the Halidom of Ylisse, and leader of a militia called the Shepherds. While he himself worries that he comes across as cold, he's idolized as a good man without pretense, and one who fights at the forefront for the sake of peace.
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Obtained as a 5 stars |
Character Stats
MAX HP 754 | ||
MAX STR 505 | ||
Mana Circle | Bonus HP | Bonus ATK |
Circle 1 | 53 | 35 |
Circle 2 | 61 | 41 |
Circle 3 | 72 | 48 |
Circle 4 | 61 | 41 |
Circle 5 | 30 | 20 |
Completion Bonus | 25 | 18 |
Total Bonus | 302 | 203 |
Skills
Skill 1 | ||
![]() | Exalted Sword | |
Lvl 1 | Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening. | 100 Might |
Lvl 2 | Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening. | 200 Might |
Lvl 3 | Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening. | 300 Might |
Skill 2 | ||
![]() | Aether | |
Lvl 1 | Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. | 100 Might |
Lvl 2 | Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. | 200 Might |
Abilities
Ability 1 | ||
![]() | Full HP = Strength +13% | 80 Might |
Increases strength by 13% when HP is full. | ||
![]() | Full HP = Strength +15% | 100 Might |
Increases strength by 15% when HP is full. | ||
Ability 2 | ||
![]() | Sleep Res +50% | 60 Might |
Reduces susceptibility to sleep by 50%. | ||
![]() | Sleep Res +100% | 100 Might |
Reduces susceptibility to sleep by 100%. | ||
Ability 3 | ||
![]() | Rightful King | 80 Might |
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. |
Co-Abilities
![]() | HP & Defense +5% | 170 Might |
Increases HP and defense by 5%. Benefits your whole team. | ||
Increases HP and defense by 6%. Benefits your whole team. | ||
Increases HP and defense by 7%. Benefits your whole team. | ||
Increases HP and defense by 8%. Benefits your whole team. | ||
Increases HP and defense by 10%. Benefits your whole team. |
![]() | (Flame) Burn = User Wind REs +3% | 170 Might |
If a team member is attuned to Flame: reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | ||
If a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
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