Chrom

Character Introduction

Prince of the Halidom of Ylisse, and leader of a militia called the Shepherds. While he himself worries that he comes across as cold, he's idolized as a good man without pretense, and one who fights at the forefront for the sake of peace.

chrom
fireswordattack
Obtained as a 5 stars

Character Stats

MAX HP  754
MAX STR  505
Mana CircleBonus HPBonus ATK
Circle 15335
Circle 26141
Circle 37248
Circle 46141
Circle 53020
Completion Bonus2518
Total Bonus302203

Skills

Skill 1
exalted-swordExalted Sword
Lvl 1

Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening.

100 Might
Lvl 2

Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening.

200 Might
Lvl 3

Deals flame damage to enemies directly ahead and grants the user one stack of Flames of Awakening.

300 Might
Skill 2
aetherAether
Lvl 1Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user.100 Might
Lvl 2Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user.200 Might

Abilities

Ability 1
strengthFull HP = Strength +13%80 Might
Increases strength by 13% when HP is full.
strengthFull HP = Strength +15%100 Might
Increases strength by 15% when HP is full.
Ability 2
sleep-resSleep Res +50%60 Might
Reduces susceptibility to sleep by 50%.
sleep-resSleep Res +100%100 Might
Reduces susceptibility to sleep by 100%.
Ability 3
rightful-kingRightful King80 Might
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.

Co-Abilities

hp-defenseHP & Defense +5%170 Might
Increases HP and defense by 5%. Benefits your whole team.
Increases HP and defense by 6%. Benefits your whole team.
Increases HP and defense by 7%. Benefits your whole team.
Increases HP and defense by 8%. Benefits your whole team.
Increases HP and defense by 10%. Benefits your whole team.

 

wind-res(Flame) Burn = User Wind REs +3%170 Might
If a team member is attuned to Flame: reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

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